TPD WIP - October 2009 from Paul Caggegi on Vimeo.
Topics covered:
- Camera Rig (kudos to Kris Wittig)
- Asset creation and set up
- Append/Link/Proxy
- Create set using array modifiers
UPDATE: For Slightly Chaotic below, I've added a quick screen grab to illustrate the scene hierarchy.
Everyone can come up with their own, and it is dependent on your project. In this instance, a camera rig is something I'd use again. Each asset might be imported into another scene at some point. Below is one example of how to split up your library:

This works within the context on a single project. Later, you may want to put your camera rig - or any other assets - in a higher "universal" folder, much like a texture library you may use for multiple projects.
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