TPD WIP JULY 2009 from Paul Caggegi on Vimeo.
Rigging the face can be as difficult and as time-consuming as rigging an entire body. In this demonstration, I take two techniques I have seen used to great effect - bone and lattice deformations - to produce a very flexible and versatile rig for my character's face.
Credit should be given where credit is due. I highly recommend checking out the following videos available on facial rigging:
tp8000cfv's face rigging tutorials available on Youtube Part 1 available HERE. Find more videos by tp8000cfv HERE.
Of course, the ubiquitous ManCandy is the rig I most base my stuff on. While I highly recommend the DVDs, you can find the rig HERE.
Much of what I have done here is a rehashing of their excellent work, and I learned so much from watching these guys in order to rig my own character.
Of course, there are other ways to rig a face. One such way is shape keys. I like to use shape keys to enhance what is already a fine rig. Again, I shall make available the modified Marcus .blend file to anyone who wishes to email me for it. It will contain the updated mesh, and the completed rig. I shall be further adding some shape keys (which will not be available in the file I send you due to time constraints) to emphasize expressions: a furrow of the brow; a crease in the lips, etc. You may also note there is no tongue in the mesh as yet. This will be added shortly, and also be rigged.
I hope you enjoy this demonstration video. I've aimed to cover the more difficult parts at a slower pace, and deliberately repeated some techniques so you can get a better understanding of them. As always, please leave feedback in the comments section, or via email. Knowing how these free videos help you guys really helps me improve the quality of what I produce.
Cheers, folks!
Paul C

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