TPD WIP - May 2009 from Paul Caggegi on Vimeo.
May 2009 WIP video features a quick demo on how to use an existing mesh as a basis for a new character. The tools I use are nothing grand or advanced: simply enable your proportional fall-off tool, and grab (G-KEY), scale (S-KEY) and rotate (R-KEY) away.![]() |
| From Public Album |
There is much more detail in the head area, because ultimately, it will be the part most photographed, and the focus on about 90% of the animation.
The texturing and rigging will be the next task for these characters. They will probably share a similar skeleton structure, and because they share a similar topology, it should be pretty easy to rig one character based on the first skeleton created and tested... but that's a topic for another video! So stay tuned.
In other news - I've been doing some extra curricular stuff which you will be hearing about in the next couple of weeks. Some I can tell you about are a few up-coming podcast appearances. I'll be appearing on the following:
- Chris Oatley's Artcast
- 365 Days of Astronomy official podcast
- Starship Sofa
I will put up the relevant links to these shows when they become available on their respective feeds, but please google these now and find out all about them before hand!
Also - Marcello and I are working on a timeline, now. We're both collecting lots of ideas and tasks to get done, and while we've been getting through much, we're finding we want to do MORE. So next month, the discussion point and brainstorm is going to be dedicated to nailing forseeable dates for hitting milestones. End of this month - we're hoping to sign off on all models and sets.
Thanks for watching this month, and don't forget, iTunes listeners - keep those comments coming!
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