TPD WIP - June 2009 from Paul Caggegi on Vimeo.
Marcus as the subject for this rigging demo. I outline some of the methods I use when setting up a character rig, some handy shortcuts, and how to split up your armature into neat sets on separate bone layers. After that, I give you a quick overview of putting those methods into practice, and then show you the completed body rig with some demo renders.
Much of the methodology here is not original. The main sources of research are:
Bassam Kurdali, director of Elephant's Dream, put together over 7 hours of videos, demo files, and .blend files in this DVD. The mancandy rig is still one of the most versatile and efficient rigs out there for blender. I will mention here that you can legally download a torrent of this, and as far as I know, it is widely encouraged to share this torrent, but The link above is to the blender eStore. I highly recommend the purchase, if only to support an artist who deserves your money.Again, I urge you to purchase the Big Buck Bunny DVD, but the Rinky rigging tutorial is available free on Vimeo in the above link.
I've linked the first of four parts. This tutorials demystifies the conventional leg rig. It helped me understand the relationships between each of the bones, and how to control the overall leg using the minimum amount of controls for maximum pose effects. Some great methods found in there.
As a bonus to this episode, anyone wanting a copy to play around with (blender only, of course) just email me at: flawedprefect@gmail.com with the request, and I'll email you back the .blend file. Any feedback would be most welcome. When the rig is completed, I'll make it freely available so you can see the completed version.
Cheers for now, folks, and see you again next month!


21 comments:
Wow, thanks Paul!
Nice "beginning to end" walkthrough of creating a really nice rig. Muchos gracias!
Good work and thanks
the character is very cool
Awesome video! Thanks
Quick tip - you can box select all your bones when in weight paint mode and do "w" > "apply bone heat weights" to apply weights to all your bones at once. Just make sure you have you deform bones one one layer and tagged properly to make sure you dont apply weights to any other bones.
Bensimonds - fantastic tip. I went through bone for bone adding bone heat. For the record: I keep my deformer bones on one layer, helpers on another, and all controls on a third. I see many folks break it down in different ways, but I always like to work from first to last in order of importance, ie: all controllers go on bone-layer 1#. I keep only the deformer bone-layer visible when weight painting, and test once all the bone heat has been applied.
Great rig! Really cool to see it come together and work so well. You make it look eeasy!
Thank you!
wow good job , very nice idea for a short animaiton , i'm too doing a short animation based on big buck bunny , check the blog if you want www.againstanother.com , what can i say, maybe i will learn a thing or two from you , good luck
Alex
it's possible to download this video?! if yes, how?! pls ^^
That was great but is there any chance for a more elaborated tutorial? I liked it very much because is a complete rig, (well, without face rig) and it doesn't seem to be very complex but for a begginer like me, is a little advanced and I got lost in the feet part.
Thanks!
WOW. You guys really love rigging! lol. Even tho it says so above, I'll re-mention it here: send me an email - flawedprefect@gmail.com - and I'll email you back the .blend file for you to play with. You'll learn ALOT just by breaking the rig, seeing the constraint and parent info yourselves. It's not too complex. I am compiling a set of notes to go with it, but this will change, eventually. Also - there is a problem with the vicast version via itunes. I'm looking into this. I'll have the problem fixed shortly.
Thx. Please, can we have an Hi-res video ?
Not to put too fine a point on it, grandgooroo, but - if you pay for the bandwidth, I'll gladly put up a hi-res video. ;) Apologies, mate, I am striving to get the best quality I can, but I still do this for free.
Great tutorial, it has really helped me understand rigging!! :)
Good one. Thanks.
Ok peeps - I've re-uploaded the tutorial to the feed, so all of you on iTunes: delete the file in your playlist and redownload the file (83MB). Everyone else - click the title of the blogpost. This will download the file. 640x480 mp4 format, 15fps, 83MB.
I think I'm too old for this. I'm 47 and it's been one year with blender and I'm still on the basics. Let this be a lesson to you young wooper-snappers, life goes by too fast and then your ability to learn stuff quickly goes away. so enjoy it while you can.
Great rig Paul, and thanks for the blend. 90% perfect Rig.
Only thing it's missing are knee roll/direction controllers and arm roll controllers.
47YO Anon - point taken! But I apprecate your presence. I am optimistic that if you are trying to learn something new at any age, then there is hope that when I get there, I'll still wish to learn too.
Aare - you'll notice there are knee roll controllers in the rig, but not arm ones. The knee ones are inside the thigh bones. The thigh bones have a copy rotation constraint to them. Their custom shape is three intercecting circles at 90 degrees. You can grab and swing them to point the knee. Feel free to put in your own constraints, additions, etc to see how far you can push it. I will announce when there is an update to this rig, of course, and will let you all know.
Thx, great tutorial. Difficult to see everything and hard for non english peoples ;) but Thx !
Sorry for my poor english.
Thank you for the tutorial. But I'm loss at the feet. Is the Ankle goal a child of the foot bone or the foot roll bone? I try it both way but when a get to the copy location something werid always happen. Any idea what I'm doing wrong form anyone
buen tutorial !! visita mi blog www.blendermonterrey.blogspot.com
Cracking tute Paul, keep up the great work it's been most helpful to a 'noob' like me!
Cheers
Stu
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