2009-03-21

Work in Progress - March 2009



TPD WIP March 2009 from Paul Caggegi on Vimeo.


This WIP features the first in what I hope is a continuing format. I've recorded the process of modeling David Winfield, and have supplied it with commentary. I've ended it with some pertinent models, including the set for the pilot episode.

Marcello has supplied a rendering of the trader lair, so I am happy to show this concept art and model. Marcello's background in architectural visualization comes in handy when designing these habitats. He's got a good stock library of textures, and as you can see from the renders, he has managed to get a quick render out.

I've been working on the more "organic" looking environments such as the West-Cadian ridge. I have relied on Blender's multi-res and sculpting tools. This toolset is extremely powerful. There is always a trade-off in 3D, and that is: what I can very quickly sculpt an environment, it soon becomes very detailed, and the poly-count rises. The trick is to keep all the levels, then export a Z-map of the high-resolution version, then reimport it as a displacement map for the low res mesh.

There is a peculiar optical effect which is difficult to overcome when using procedural textures: when you zoom out, they soon become patterned and look like noise. For this reason, I have duplicated the mesh and enlarged the duplicate, re-textured it, and even done a little re-sculpting. This larger mesh will become the plate for the close ups, and the smaller one for wide angles.

In other news: I recently got a warning from facebook, when I attempted to post some life drawings in a new album. Here is the warning:

Hello,

You uploaded a photo that violates our Terms of Use, and this photo has been removed. Facebook does not allow photos that attack an individual or group, or that contain nudity, drug use, violence, or other violations of the Terms of Use. These policies are designed to ensure Facebook remains a safe, secure and trusted environment for all users, including the many children who use the site.

If you have any questions or concerns, you can visit our FAQ page at http://www.facebook.com/help.php?topic=wphotos.

The Facebook Team
I'm guessing it was cos it was nude. I post here a link to the public life-drawing album just so you guys can see a bit of what I've been doing in terms of practice. Here is the one picture which was removed from my facebook album:


From Life Drawings

To date, this is the one I've felt most comfortable with. I've been getting into shading more than just using lines.

But I feel like such a rebel! Am I sad for getting a buzz outa this? Maybe. What next? Should I try shoplifting lipstick? Ok, that's just wierd...

I am genuinely looking forward to the following month. The script is now in its second draft, and Marcello and I are feverishly editing to get to a storyboard ASAP. We might be splitting up the tasks to speed up to the next animatic - part of which you might end up seeing. So the process is all on again! We hope to bring you solid progress until the episode and trailer are complete.

A shout-out to a reader and listener of the process diary: James Wadsworth. His blog - http://brickblender.blogspot.com/ - is currently showing the trailer for his Star Wars Lego fan-film Fall from Grace. I am a fan on both LEGO and Star Wars. That it is totally done in Blender, and pretty much handled by one person (James) is just the icing on the cake. Swing by, take a look, and comment on his blog. You won't be disappointed.

Finally, I am responding to a post recently made on Phil Plait's Bad Astronomer Blog - Phil: hi, I know you're SUCH a fan of The Process Diary (hahahaha) . I am spreading the word about his blog right here. If you're into all things Star-Stuff and space-scienc-y, check out the links in the above paragraph, so he sees that I sent y'all over there. Apparently he's got some plan that involves being linked to.

11 comments:

Comix said...

Great post man! :-D

Flawedprefect said...

Cheers dude. Feel free to spread the word - I've made a "share" button available on all posts, as well as the main blog, so you can re-post this via facebook, digg, twitter - heck, whatever takes your fancy! If peeps keep reading/watching, I'll definitely keep posting. BTW - If any of you get this via iTunes: help my music store rating my leaving a comment and a star rating.

pb said...

Hi Paul,

One of your best podcasts yet! Been following your exploits from near the start and have kept meaning to post a comment to say thanks heaps for sharing the highs and lows with us (it really is quite an addictive show you put together each month).

Have to admire your focus and dedication to the project - I don't think people realise how much effort it takes to keep motivated. I'd hate to think of the statistics on how many projects just fall to the wayside due to creeping apathy and people realising a thing like this is a big mountain to climb (pretty high, I'm certain). What tips do you have for still keeping motivated after all these months?

On a more technical note, I caught a quick glimpse of the West-Cadian ridge model near the end. Have been trying to model a large landscape (a mountainous countryside setting) in Blender but the poly count nearly always goes through the roof and makes my PC plead for mercy. I need to take renders from various different locations and distances within the same scene - far away is OK but close up with a lower poly count and it doesn't look so pretty. Will try the displacement tip you have given and see how that goes.

If you do any further landscape modelling at some point in the future, it would be great to see a quick screencap example of how you model it (textured brushes if used, multires, export for displacement, etc.).

Keep up the great work and I look forward to next month's edition!

Flawedprefect said...

Hey thanks, pb! Looks like this format is a winner! I'll make a note to do some sort of landscape tutorial, complete with "how to make the most out of multi-res sculpting". Thanks for commenting. I wish more stealth subscribers would voice up.

Hey, why not email me so I can send you some pointers on landscapes using the multi-res and sculpting tool, if you need some advice ASAP?

Anonymous said...

Awesome!

I love box modelling, but still learnt some really nice tips here. The format's great and I'm looking forward to your next video!

Anonymous said...

Great video tut. I would also be greatly interested in a landscape tutorial as I am trying to import a low poly landscape created with Blender into Torque game engine.
Thanks for the effort of presenting the hard work.
bernard

jesterKing said...

Hi,

I've added your blog feed to http://www.planetblender.org

/Nathan

GODlike said...

Hello friend. Great video/tutorial. Its nice to see people working in linux and blender. I have a question though. How did you managed to make the video capturing in ubuntu?Tnx

Flawedprefect said...

*rubs eyes* :O Wow, guys. Thanks so much for the kind words. I am happy to have helped. GODlike - I capture in Ubuntu using GTKRecordMyDesktop. It is so handy. It should be in the usual repositories. I convert the video to .mp4 using FFMPEG, then edit on my Mac. I'm still working on a Linux-Only process, and one day I'll get there!

Looks like everyone wants to see some landscape stuff, so I'll get cracking on that!

Rorkimaru said...

Just saw this on blendernation. This is a toss up with the in depth low poly modeling tutorial by montage studios for the best blender video I've ever seen. The professionalism with which you present your content makes the majority of tutorials I've seen a joke.

best of luck with the project, I know I'll be following it from now on!

Anonymous said...

I love what you're doing.


Facebook.... pfff what a useless and dangerous shit for our rights and liberty.

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