Fellow independent artist and animator, Michael J Dowswell called me out on the flight forums about the aspect ratio I was using on the storyboards. This post and podcast is dedicated to him, and his unholy obsession with AR. Check out his work at Studio Tacitus. His work on "the rescue" is particularly good.
So Aspect Ratio is just a number to express what the frame of your film is, expressed in width to height ratio. There are two ways that are mostly used: integer or decimal - 4:3 or 1.33:1 respectively.
I normally don't quote the wiki, but in this case, the entry is pretty accurate, so check this out if you're interested in knowing more: Wiki Entry on Aspect Ratio
It is an important consideration when starting out, as it will define how you compose your frames, and since storyboarding is the stage at which you do this, it's very relevant to where I'm at.
Several things need to be taken into consideration when choosing an aspect ratio to shoot or render at.
I'll just focus on two, for the sake of brevity: Target audience, and scope of story.
The first is important because a TV audience expects different things to a movie audience. And these days, an internet audience expects things that are different again.
The second is wrapped up in many influences as to why this is so, but is your story intimate, or wide and sweeping? It is subjective, or objective? It is a space opera, or is it a Bug's Life?
Cinema scopes are by their nature wide, and all films from Lawrence of Arabia to The Incredibles have exploited it to good advantage. Films usually have big budgets, so wide sweeping vistas can be shot and displayed to give the audience a sense of expanse very easily.
This does not, hover, translate so well on TV. TV on the other hand, has traditionally had smaller budgets, and therefore, more intimate scenarios play out better. So a narrower scope works better in TV.
Lastly - the web age can arguably be considered aspect ratio independent, or free, but I would tend to disagree. Currently, YouTube works best with a 4:3 AR, even tho there are hacks to make wider ARs work.
iTunes, however, will play any aspects, but most iPods and iPhones are set out to accommodate wide screen. With Apple TV plugged into your plasma, you can download HD content - which is also 16:9 - and play it.
Because 16:9 HD is a format that is extremely popular, I am choosing to make the series available in this format.
This is a frame that gives me enough scope, but allows me to have intimate scenes as well.
Unfortunately, I have framed my storyboards in 4:3. Some of my frames will have to be adjusted to accommodate the difference. It is not a simple fact of making it wider. Here's why:
This is the 4:3 frame and the 16:9 frame side by side.
Here is a simple grid drawn over the two frames:
Each frame here is divided in 3 both horizontally and vertically. This is called the rule of thirds. It is a basic composition rule that allows you to position horizon lines, relationships between subjects and objects, foreground, middle ground and background, power relationships - the list goes on. Here is how:
It this example, the horizon line is just below the lowest third of the screen. This gives the sky the dominance. This is a great frame to put something large in, or flying objects. In contrast:
Putting the horizon there gives the ground dominance, so you can frame things from above, or focus on really small things.Subjects in the fore-ground and background can be put in relation to one another using this rule also:
Now, the difference in framing is important when comparing 4:3 and 16:9 frames. Take a look at these two examples:
In the 4:3 frame, the subjects appear closer; the 16:9 frame, they appear farther apart. What do you think this says about the relationships?So that's all I have for this week. Great news, however - I am nearing the end of storyboarding. So I shall soon be cutting my animatic. I record two more voices tomorrow - Corben and Sal (Corben shall be voiced by Joel Sarakula; Sal is a re-recording of Osman Kabbara).
I should have the Marcus reads from Orien within the next week, so it is reasonable to expect that the animatic will be well and truly cut by mid to late August.
ADDENDUM:
Michael just got in contact with me about a couple of errors in this week's podcast. Please read his comments below:
"2001 is shot in 2.20:1 and not on 18mm film. Bit of a mix up there...what happened was Stanley said bring the 18mm lens on bit of making of The Shining.
Kubrick was very much down in the lower ratios on most of his films with the only exceptions being Spartacus and 2001 which are both 2.20:1
He mostly used 1.33:1 for his films Paths of Glory, Dr. Strangelove, A Clockwork Orange , Barry Lyndon, The Shining, Full Metal Jacket and Eyes Wide Shut.
He came straight from a photography background and just loved working with those ratios.
They’ve actually started cropping his work recently quite savagely and a lot of people like me are very upset about it, because we’ve all come to know and love his films in full frame.
Mike"
Cheers for that, Michael. Some really informative stuff, there.
Originally posted July 30th 2008










