Work in Progress - September 2008 from Paul Caggegi on Vimeo.
Ladies and Gentlemen, this very special WIP episode features for the first time some work NOT by me. Nevertheless, I am extremely excited to unveil it.
I first got in contact with Kynan a couple of months ago on a small local-ish forum called the DLF (That's Digital Laborer's Federation). Kynan posted a pretty sweet model for a demo he was working on. I was really running low on time and I really wanted this story to take off ASAP, so I contacted him and asked if he would be interested in modeling some characters for me, based on my concept sketches. Kynan sent me his rates, and I agreed to let him go ahead on Marcus.
He returned a render to me almost immediately. I knew then I had to pony up the dough to allow Kynan to complete his vision for all three sand boaters. He interpreted the designs faithfully, but took a few liberties where he felt necessary. In my opinion, it only served to improve the characters. We discussed points on Corben, for example - what kind of scarring should he have? How old should he appear? What parts should be modeled, and which parts will be left to textures to tell the story?
Here's a bit about Kynan Stephenson:
3D Background:
I originally started modding games like Jedi Knight when I was about 16, mostly creating models and assets for MP Levels using a mod community program called JED. Later I moved from JED into 3DS Max v1 (its certainly changed a lot from those good old days). I formally studied 3D for 2 years at AIE (Academy of Interactive Entertainment) in Canberra in my early 20’s. I am pretty much an all rounder dipping my fingers into Modeling, Texture, Rigs and Animation but probably my strongest area’s are in the model pipeline so Model, Texture and Rig. I’ve pretty much been a hobbyist 3D guy since my mid to late teens and have only moved into fulltime freelance work over the last 18 months.
The Rest of my work Background:
From the ripe age of 18 I started in the IT world working as an IT consultant for the Australian Govt. mostly working as a software analyst and later moving onto more technical roles in systems and integration analysis which are fancy talk for "I'm one of the guys who knows how a lot of the systems work both from a technical and a business perspective". I have pretty much contracted to the Govt. on and off for the past 9 years so I have been really lucky and picked up a lot of useful skills.
These days I’m pretty much splitting my time between the 2 areas, if I find a good IT contract I will jump onto it for 3 or 6 months still doing the freelance 3D in the background and then spend 6 or so dedicated months on the 3D side of things which is what I enjoy the most.
Kynan is extremely agreeable to work with, and obviously knows his trade. He models in 3DS Max and Z-Brush, and he does his texturing in photoshop. He knew I was working in Blender, so he went above and beyond and downloaded a copy of Blender to test the importing of an .obj file exported from Max, vs a .3ds file.
As you can see, he has modeled the sand boaters for me so far. I have someone re-working some of the vehicles right now, so as I revise the script for an eighth (and possibly ninth) draft, all the nuts and bolts are being screwed on in the mean time.
I've received great feedback in my decision to get some help in on this. I will still be doing the rigging, texturing, and final animating (all in Blender) but in order to speed to those steps, I hope you understand I needed the help.
If you wish to get in contact with Kynan, and think he can help you with some 3D work, you can email him at: Kynan_S@Condor3D.com
Originally posted September 25th 2008


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