2009-11-13

Feedback Episode 11-09










Welcome to this month's feedback episode! On the whole, it was positive, and there was lots of it. I do have to give special mention to one or two good emails I received - one from Ignatio, and the other from David.

After the feedback, I rant a bit about the direction I'm taking with Character Development, and my reasons for doing so.

A couple of interesting books and a film which have inspired me this month:







I'm also interested in hearing your opinions on making my tutorials available in other forms. Have a listen to the podcast for details, and get back to me.

Worthy links to check out this month:

Michael J Dowswell

Wishtales
Marooned



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2009-11-04

A Conversation with Matt Forcum 11-09










Matt Forcum is a professional Motion Graphics artist. He currently works at the Iona Group, and lectures in 3D character animation at Bradley University, Illinois. In his spare time, he works on a web comic series called Robot Beach, all about a Robot who dreams of surfing, and his adventures with his friends, a crab and a seagull. We speak about the strip, his short film project, Anabelle's Bistro, and many more topics of common interest.


Matt's personal blog can be found at www.houseofmove.com


The Robot Beach strip can be found at www.robotbeach.com



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2009-10-30

Work in Progress October 2009

Work in Progress video for October 2009.


TPD WIP - October 2009 from Paul Caggegi on Vimeo.




Topics covered:
  • Camera Rig (kudos to Kris Wittig)
  • Asset creation and set up
  • Append/Link/Proxy
  • Create set using array modifiers
These techniques are simple in and of themselves, but together, provide the basis of a powerful workflow.

UPDATE: For Slightly Chaotic below, I've added a quick screen grab to illustrate the scene hierarchy.

Everyone can come up with their own, and it is dependent on your project. In this instance, a camera rig is something I'd use again. Each asset might be imported into another scene at some point. Below is one example of how to split up your library:


This works within the context on a single project. Later, you may want to put your camera rig - or any other assets - in a higher "universal" folder, much like a texture library you may use for multiple projects.



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2009-10-16

Feedback Episode 10-09










Thanks to the following for the feedback:
  • Glenn Horsely
  • Henrique
  • Shashwat
  • AMDBG
  • Richard
  • A2Z
  • DaveMac
  • BlendNZ
  • Phillip
  • Kris Wittig
Hopefully, I've answered your questions and comments in this show. Some links mentioned, and which you might find useful:
Finally, if you like the show, why not nominate the process diary in the 5th annual podcast awards?



Nominations close October 18th, so get nominating, and pass this on! Some categories which might be suitable are: Education, Cultural/Arts, or even just general. I don't expect to win, but seeing a nomination would be nice. Cheers, guys, and see you back here in a week or two for the WIP video.



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2009-10-04

A Conversation with Steve Ogden 10-09










From Public Album

Steve Ogden is a professional 2d and 3d artist. He currently works at Firaxis games, but in his spare time he works on personal projects, such as Moon Town. It was originally planned as an animated web series, but Steve decided to switch mediums in order to get the story out in a much more effective and immediate way.

Steve happily discusses his inspirations, past work, and thoughts on storytelling.

Steve's personal blog can be found at www.steveogden.com
Moon Town is available at www.moon-town.com

In other news: my personal dot-com is now live! Head on over to paulcaggegi.com now and check it out. I'll still be keeping this blog up because it drives the podcast, but I shall be using the dot-com to host various files and extra content.


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